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 SteelCity1981
Joined: 8/16/2005
Msg: 2
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ATI's new 5870 Page 1 of 1    
Just when you think the ATI Radeon 5870 was the top of the line, ATI is coming out with the Radeon 5970! Talk about a beast of a gpu!

http://www.bit-tech.net/news/hardware/2009/11/02/new-dual-gpu-ati-radeon-5970-spotted/1
 cooldude
Joined: 4/26/2004
Msg: 3
ATI's new 5870
Posted: 11/16/2009 3:17:19 AM
But the Radeon 5970 when maxed out, can use up to 376 watts. Better have one good power supply.
 SteelCity1981
Joined: 8/16/2005
Msg: 4
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ATI's new 5870
Posted: 11/16/2009 11:50:02 AM

What game would you first try and benchmark this on tho is the question


The pinnacle of all games to benchmark Crisys! The most performance demanding game on the market right now.
 SteelCity1981
Joined: 8/16/2005
Msg: 5
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ATI's new 5870
Posted: 11/17/2009 4:01:59 AM
What is "Programmable hardware tessellation"?


This should answer your question.

http://www.guru3d.com/article/radeon-hd-5870-review-test/7

 scorpiomover
Joined: 4/19/2007
Msg: 6
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ATI's new 5870
Posted: 11/17/2009 4:45:20 AM
RE Msg: 7 by SteelCity1981:

What is "Programmable hardware tessellation"?
This should answer your question.

http://www.guru3d.com/article/radeon-hd-5870-review-test/7
That article says that hardware tessellation was available for years on graphics cards, but that it was only available if you used OpenGL and not DirectX. What's new is that the new cards can also be used by DirectX 11. Since it was already in OpenGL, if DirectX 11 supported hardware tessellation, then DirectX 11 would support the old cards as well. But it doesn't. I'm guessing that Microsoft did choose to support hardware tessellation, but in Microsoft's usual way, they deliberately implemented support in a different way than OpenGL supported it, guaranteeing that older cards, which OpenGL based its hardware tessellation on, wouldn't be supported, and requiring 2 different interfaces for hardware tessellation for graphics cards, one for OpenGL, and one for DirectX.

If your top-of-the-line games had an option to select for OpenGL or DirectX, you could have been using hardware tessellation over 2 years ago, simply by choosing OpenGL.
 NurbyDriver
Joined: 7/30/2007
Msg: 7
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ATI's new 5870
Posted: 11/19/2009 7:47:51 PM
Ok, is there any game, even Crysis, that really use all of that beast?

And with something that powerful, does there even exist a MoBO/CPU/RAM combination that would not actually prove a bottle neck?

Does seem like juuusstttt a bit of over kill, but certainly seems upgrade proof, until about 2018 I suspect.
 SteelCity1981
Joined: 8/16/2005
Msg: 8
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ATI's new 5870
Posted: 11/21/2009 3:24:15 AM
Nothing is upgrade proof with pc's. What you think will be ok for a while, ends up getting replaced with something better. This card may last a good 3 or 4 years tops, but that's about it.
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